Dev Update: November 2025
Welcome to a new dev-log about all the main news and updates from the month of November 2025.
I am also going to publish a video version of this update on my Youtube channel soon. Make sure to subscribe if you don't want to miss it.
Where is this project going?
Last month I published this roadmap to better define the development of the next versions of Virtualord.

I will keep an updated version in the game page and I will keep track of all future updates in this discussion in the forums.
Next alpha version 0.4.0 will be released in a week or 2.
If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.
Main updates
Tower defense mechanics (WIP)
This is going to be the main new feature of the next alpha release, but at the moment it's not completely finished yet.
So far I implemented 2 units and 1 structure that can spawn squads made of 1-5 mini units.
You won't control these squads directly, but you can set a target destination and they will automatically move there at the beginning of your turn, even if their move takes multiple turns. They will also engage with any enemy they encounter.

This will allow you to create waves of mini units that recall the ones in Tower Defense games. The main difference is that in Virtualord you will be able to use them to attack (but so will do your enemies)!
Over the next few days I will implement a dialog to select what mini units to create, but also 1 or 2 more types of mini units to give alpha testers a choice.
New planet map
There's a new planet map that introduces a new progression in the missions to play to conquer a planet.

Now it's possible to conquer a regular planet winning 3 missions plus a final one (the one in the center) and a small planet winning only 3 missions.
It's always possible to play more missions in case you wanted to gain more resources and to complete the game at 100%.
Self destruction
Now all your units and structures, but your base, have a self-destruction button that allows you to destroy them.
You have the option to dismantle things quietly or to blow them up causing damage to everything around, For example you might want to do that if you're fatally wounded and surrounded by enemies.
Minor updates
- attributes of all game objects now influence gameplay. for example a unit with a high speed and a low resistance will be fast, but easily damage by enemies.
- map stats are no longer random and reflect actual data of the maps. These are the stats you can find in info panel of the planet map screen.
- it's now possible to pause and to quit the tutorial while playing it.
plus several other fixes and minor changes that you will find in the changelog of next release.
Other news
I created a new account on Bluesky, which I am planning to use as my main "short text social network" from now on.
If you use it, you can follow me to get more frequent updates on Virtualord.
Support this game: add and follow!
If you enjoyed this update and if you want to support Virtueror I would really appreciate if you could spread the word, but also add it to your collections and follow me on itchio to stay up to date with all the upcoming news and updates.
You can also wishlist and follow on Steam, if you use that gaming platform too.
Get Virtualord: The Virtual Conqueror
Virtualord: The Virtual Conqueror
A new-retro Turn Based Strategy game
| Status | In development |
| Author | Vivaladev |
| Genre | Strategy |
| Tags | 4X, Isometric, Low-poly, Roguelite, Singleplayer, Strategy RPG, Tower Defense, Turn-based, Turn-based Strategy |
| Languages | English, Spanish; Castilian, Italian |
More posts
- A new beginning: VIRTUALORD41 days ago
- Dev update December 2023Jan 03, 2024
- Dev update November 2023Dec 01, 2023
- Dev update Februrary 2023 & new alpha 0.1.2Mar 01, 2023
- Development update January 2023Feb 02, 2023
- Alpha 0.1.0 now available!Jan 13, 2023
- Development update December 2022Dec 30, 2022
- Development update March 2022Mar 31, 2022
- Development update February 2022Mar 05, 2022
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