Virtueror: The Virtual Conqueror
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Devlog
- December 01, 2023 by Vivaladev#RTS, #strategy, #indiedev, #indiegame, #development, #devlogIf you have been following this project in the past year you might know that once again I had to put it on hold... but once again I came back to the active development and the good news is that for a... Continue reading
- March 01, 2023 by Vivaladev1#RTS, #RPG, #4X, #strategy, #tactics, #tactical, #update, #dev log, #development, #alpha, #windows, #linuxSpecial post as this is about the usual monthly dev log, but also to announce the second alpha build of Virtueror. New alpha build available To be honest it's another pre-alpha build, but hopefully pe... Continue reading
- December 30, 2022 by Vivaladev1#RTS, #4X, #RPG, #strategy, #dev update, #dev blog, #isometric, #indie, #indiedev, #gamedevIt's been 9 months since my last update and that's because the development has been on hold from April to November. Things are back to normal now and I worked hard all December to bring you plenty of... Continue reading
- March 05, 2022 by Vivaladev3#virtueror, #RTS, #RPG, #4x, #strategy, #devlog, #development, #update, #blog, #progress, #indiegame, #indie, #gamedevFebruary has been the first full month that I spent working on Virtueror and I believe that it shows in the progress overview I put together in this post. Map Editor, the beginning As planned last mon... Continue reading
- February 01, 2022 by Vivaladev1#RTS, #RPG, #4X, #Virtueror, #devblog, #development, #update, #progress, #indie, #indiedev, #gamedevWelcome to the first development update of the year! In January I could only work on Virtueror from the 11th, but I have been pretty productive since then and the results of all that work are here for... Continue reading
- January 03, 2022 by Vivaladev2#update, #development, #blog, #devlog, #RTS, #strategy, #RPG, #UI, #UXIn case you are wondering what happened to this game after last summer, the short answer is that I had to take a break from development to focus on other stuff. The long answer is in this previous upd... Continue reading